![]() However, very rarely are the sampling size choices supported by clear empirical evidence. Some have as few as 5 or 10 items representing the underlying population of words, whereas other tests feature a larger number of items, e.g., 24, 30, or 40. Conventionally, test developers sample items from frequency bands of 1,000 words different tests employ different sampling ratios. The target words used in these tests are typically sampled from word frequency lists, which are in turn based on language corpora. The last three decades has seen an increase of tests aimed at measuring an individual's vocabulary level or size. The VST seems capable of yielding reliable scores, but some items are in need of revision a difficulty continuum based on target word frequency is visible but with some anomalies VST scores correlate highly with VLT scores (another widely used vocabulary size test) Classical Test Theory approaches to validation suffer from sample dependence over a period of 4.5 months, Swedish university students of English increased their mean vocabulary size by 648 word families there is a need for further validation studies that investigate whether learners truly know the proportion of words from the target domain to the extent suggested by VST scores. The test version used can be found in Nation & Beglar (2007) and Schmitt (2010). The test was a paper-and-pencil version of the 140-item monolingual (English) Vocabulary Size Test. ![]() The great majority (n = 151) had just started their first term of study students in their second term of study (n = 22) also sat the test, as did students in their third term of study (n = 25). They were all university-level, full-time students of English at a university in southern Sweden. An additional purpose was to also use the test in a longitudinal design in order to investigate learners’ vocabulary size development over time.Ī total of 198 participants took part in the study. The sets are grouped as follows:Īnimals, Animals 2, Bathroom, Body, Buildings, Clothes, Clothes 2, Colors, Computer, Countries, Food, Food 2, Food 3, Garden, Home, Home 2, Hospital, Jobs, Jobs 2, Kitchen, Letters, Music, Nature, Numbers, Personal, Places, Sports, Stationery, Subjects, Things, Transport.The purpose of the study was to investigate the reliability and validity of the monolingual version of the VST using a Classical Test Theory approach, based on data from a sizeable group of high intermediate and advanced Swedish learners of English. There are about 30 sets of content available to use and each set have about 25 items. When you have done this for 10 items, you go back to the first part and then this repeats 2 or 3 times. You keep on clicking until you get the right word and when you do, the audio is played. In the second part, you are presented with a big image and you are required to click on the corresponding word from a set of 3 below. Once you have matched 10 images, you proceed to the next part. When the image is moved to the correct word, it will stick there and the audio plays. You then have to click and drag these images to the matching words. In the first part, you are show sets of 3 or 4 images. While it is less effective if students just guess all the responses, the user does need to click on the correct word/image to progress. If students can stay engaged with the game, then they will continue to get the presentation and repetition of vocabulary items. It is hoped that by being simple and quick, it can be engaging and more interesting. In this way, there is a lot of repetition and reinforcement of vocabulary. The game rapidly presents images, text and audio. The aim of this game is provide learners with a quick and easy way to practice or review vocabulary items. You drag the images to match the words and then click on the words to match the images. This is a simple game for learning basic English vocabulary. Or use the teacher's section to create more links or embed code. For a list of direct links like this click here.
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